66 #ifndef NLBeamColumn3d_h 67 #define NLBeamColumn3d_h 69 #include <domain/mesh/element/truss_beam_column/NLForceBeamColumn3dBase.h> 70 #include <utility/matrix/Matrix.h> 71 #include <utility/matrix/Vector.h> 75 class GaussLobattoQuadRule1d01;
85 void getGlobalDispls(
Vector &dg)
const;
86 void getGlobalAccels(
Vector &ag)
const;
87 void getForceInterpolatMatrix(
double xi,
Matrix &b,
const ID &code);
88 void getDistrLoadInterpolatMatrix(
double xi,
Matrix &bp,
const ID &code);
89 void compSectionDisplacements(std::vector<Vector> &,std::vector<Vector> &)
const;
98 int numSections,
const std::vector<SeccionBarraPrismatica *> &,
99 CrdTransf3d &coordTransf,
double massDensPerUnitLength = 0.0,
100 int maxNumIters = 10,
double tolerance = 1e-12);
106 int revertToLastCommit(
void);
107 int revertToStart(
void);
110 const Matrix &getInitialStiff(
void)
const;
115 int addInertiaLoadToUnbalance(
const Vector &accel);
122 friend std::ostream &operator<<(std::ostream &s,
NLBeamColumn3d &E);
123 void Print(std::ostream &s,
int flag =0);
126 int getResponse(
int responseID,
Information &eleInformation);
128 int setParameter(
const std::vector<std::string> &argv,
Parameter ¶m);
129 int updateParameter(
int parameterID,
Information &info);
CrdTransf provides the abstraction of a frame coordinate transformation. It is an abstract base class...
Definition: CrdTransf.h:87
Element * getCopy(void) const
Virtual constructor.
Definition: NLBeamColumn3d.cpp:125
int commitState(void)
Consuma el estado of the element.
Definition: NLBeamColumn3d.cpp:160
Base class for materials.
Definition: Material.h:85
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:98
int update(void)
Actualiza el estado of the element.
Definition: NLBeamColumn3d.cpp:433
One-dimensional Gauss-Lobatto quadrature.
Definition: GaussLobattoQuadRule1d01.h:69
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: NLBeamColumn3d.cpp:129
const Vector & getResistingForceIncInertia(void) const
Returns the action of the element over its attached nodes. Computes damping matrix.
Definition: NLBeamColumn3d.cpp:921
Base clas for 3D force beam column elements with SeccionBarraPrismatica type material.
Definition: NLForceBeamColumn3dBase.h:44
void zeroLoad(void)
Zeroes loads on element.
Definition: NLBeamColumn3d.cpp:862
const Matrix & getMass(void) const
Returns the mass matrix.
Definition: NLBeamColumn3d.cpp:853
3D materially nonlinear flexibility based frame element.
Definition: NLBeamColumn3d.h:80
Base calass for the finite elements.
Definition: Element.h:104
Base class for loads over elements.
Definition: ElementalLoad.h:73
Base class for 3D coordinate transformation.
Definition: CrdTransf3d.h:80
int sendData(CommParameters &cp)
Send members through the channel being passed as parameter.
Definition: NLBeamColumn3d.cpp:961
Definition: Parameter.h:65
void Print(std::ostream &s, int flag=0)
Imprime el objeto.
Definition: NLBeamColumn3d.cpp:1091
Communication parameters between processes.
Definition: CommParameters.h:65
================================================================================
Definition: ContinuaReprComponent.h:34
Definition: Response.h:71
int recvData(const CommParameters &cp)
Receives members through the channel being passed as parameter.
Definition: NLBeamColumn3d.cpp:968