52 #include <domain/mesh/element/ElemWithMaterial.h> 53 #include "domain/mesh/element/utils/physical_properties/NDMaterialPhysicalProperties.h" 54 #include "domain/mesh/element/utils/body_forces/BodyForces3D.h" 76 static const int nintu;
77 static const int nintp;
78 static const int nenu;
79 static const int nenp;
84 static double xl[3][20] ;
86 static double shgu[4][20][27];
87 static double shgp[4][8][8];
88 static double shgq[4][20][8];
89 static double shlu[4][20][27];
90 static double shlp[4][8][8];
91 static double shlq[4][20][8];
94 static double dvolu[27];
95 static double dvolp[8];
96 static double dvolq[8];
99 void formInertiaTerms(
int tangFlag )
const;
101 void formDampingTerms(
int tangFlag )
const;
104 double mixtureRho(
int ipt)
const;
107 void computeBasis(
void)
const;
110 void compuLocalShapeFunction();
111 void Jacobian3d(
int gaussPoint,
double& xsj,
int mode)
const;
112 const Matrix &getStiff(
int flag)
const;
141 NDMaterial &theMaterial,
double bulk,
double rhof,
142 double perm1,
double perm2,
double perm3,
155 void Print( std::ostream &s,
int flag ) ;
160 const Matrix &getTangentStiff(
void)
const;
161 const Matrix &getInitialStiff(
void)
const;
166 int addInertiaLoadToUnbalance(
const Vector &accel);
169 const Vector &getResistingForce(
void)
const;
176 int getResponse(
int responseID,
Information &eleInformation);
??.
Definition: TzLiq1.h:60
Element with material.
Definition: ElemWithMaterial.h:40
Element * getCopy(void) const
Virtual constructor.
Definition: TwentyEightNodeBrickUP.cpp:146
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:98
Base class for 2D and 3D materials.
Definition: NDMaterial.h:91
const Matrix & getMass(void) const
Returns the mass matrix.
Definition: TwentyEightNodeBrickUP.cpp:489
void Print(std::ostream &s, int flag)
Imprime el objeto.
Definition: TwentyEightNodeBrickUP.cpp:183
const Vector & getResistingForceIncInertia(void) const
Returns the action of the element over its attached nodes. Computes damping matrix.
Definition: TwentyEightNodeBrickUP.cpp:759
int sendData(CommParameters &)
Send object members through the channel being passed as parameter.
Definition: TwentyEightNodeBrickUP.cpp:930
Base calass for the finite elements.
Definition: Element.h:104
Base class for loads over elements.
Definition: ElementalLoad.h:73
??.
Definition: PyLiq1.h:62
Body forces over an element.
Definition: BodyForces3D.h:39
virtual int recvSelf(const CommParameters &)
Receives object through the channel being passed as parameter.
Definition: TwentyEightNodeBrickUP.cpp:964
int update(void)
Actualiza el estado of the element.
Definition: TwentyEightNodeBrickUP.cpp:256
Communication parameters between processes.
Definition: CommParameters.h:65
================================================================================
Definition: ContinuaReprComponent.h:34
int recvData(const CommParameters &)
Receives object members through the channel being passed as parameter.
Definition: TwentyEightNodeBrickUP.cpp:940
const Matrix & getDamp(void) const
Returns the matriz de amortiguamiento.
Definition: TwentyEightNodeBrickUP.cpp:500
Definition: Response.h:71
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: TwentyEightNodeBrickUP.cpp:161
int getNumDOF(void) const
Return the number of element DOFs.
Definition: TwentyEightNodeBrickUP.cpp:179
virtual int sendSelf(CommParameters &)
Sends object through the channel being passed as parameter.
Definition: TwentyEightNodeBrickUP.cpp:950
Hexaedro de veintiocho nodos.
Definition: TwentyEightNodeBrickUP.h:60