52 #include <domain/mesh/element/ElemWithMaterial.h> 53 #include "domain/mesh/element/utils/physical_properties/NDMaterialPhysicalProperties.h" 54 #include "domain/mesh/element/utils/body_forces/BodyForces3D.h" 76 static const int nintu;
77 static const int nenu;
81 static double xl[3][20] ;
83 static double shgu[4][20][27];
84 static double shlu[4][20][27];
86 static double dvolu[27];
88 void formInertiaTerms(
int tangFlag )
const;
89 void formDampingTerms(
int tangFlag )
const;
90 double mixtureRho(
int ipt)
const;
91 void computeBasis(
void)
const;
95 void compuLocalShapeFunction(
void);
96 static void Jacobian3d(
int gaussPoint,
double& xsj,
int mode);
97 const Matrix &getStiff(
int flag )
const;
138 int getNumDOF(
void)
const;
141 void Print( std::ostream &s,
int flag ) ;
146 const Matrix &getTangentStiff(
void)
const;
147 const Matrix &getInitialStiff(
void)
const;
152 int addInertiaLoadToUnbalance(
const Vector &accel);
155 const Vector &getResistingForce(
void)
const;
163 int getResponse(
int responseID,
Information &eleInformation);
166 int displaySelf(Renderer &theViewer,
int displayMode,
float fact);
Element with material.
Definition: ElemWithMaterial.h:40
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:98
Base class for 2D and 3D materials.
Definition: NDMaterial.h:91
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: Twenty_Node_Brick.cpp:132
int sendSelf(CommParameters &)
Sends object through the channel being passed as parameter.
Definition: Twenty_Node_Brick.cpp:765
Base calass for the finite elements.
Definition: Element.h:104
Base class for loads over elements.
Definition: ElementalLoad.h:73
int recvSelf(const CommParameters &)
Receives object through the channel being passed as parameter.
Definition: Twenty_Node_Brick.cpp:779
int recvData(const CommParameters &)
Receives object members through the channel being passed as parameter.
Definition: Twenty_Node_Brick.cpp:756
const Matrix & getMass(void) const
Returns the mass matrix.
Definition: Twenty_Node_Brick.cpp:437
Hexaedro de veinte nodos.
Definition: Twenty_Node_Brick.h:62
const Matrix & getDamp(void) const
Returns the matriz de amortiguamiento.
Definition: Twenty_Node_Brick.cpp:448
const Vector & getResistingForceIncInertia(void) const
Returns the action of the element over its attached nodes. Computes damping matrix.
Definition: Twenty_Node_Brick.cpp:612
Body forces over an element.
Definition: BodyForces3D.h:39
void Print(std::ostream &s, int flag)
Imprime el objeto.
Definition: Twenty_Node_Brick.cpp:145
Element * getCopy(void) const
Virtual constructor.
Definition: Twenty_Node_Brick.cpp:116
int sendData(CommParameters &)
Send object members through the channel being passed as parameter.
Definition: Twenty_Node_Brick.cpp:747
Communication parameters between processes.
Definition: CommParameters.h:65
================================================================================
Definition: ContinuaReprComponent.h:34
int update(void)
Actualiza el estado of the element.
Definition: Twenty_Node_Brick.cpp:217
Definition: Response.h:71