25 #ifndef SingleFPSimple3d_h    26 #define SingleFPSimple3d_h    37 #include "ElemFriccionBase.h"    38 #include "utility/matrix/Vector.h"    39 #include "utility/matrix/Matrix.h"    44 class UniaxialMaterial;
    72     SingleFPSimple3d(
int tag, 
int Nd1, 
int Nd2,
const FrictionModel &
theFrnMdl,
const double &R,
const double &h,
const double &uy,
const std::vector<UniaxialMaterial *> &theMaterials,
const Vector &y= 
Vector(), 
const Vector &x= 
Vector(),
const double &mass= 0.0,
const int &maxIter=20,
const double &tol= 1E-8);
    81     int revertToLastCommit();
    86     const Matrix &getTangentStiff();
    87     const Matrix &getInitialStiff();
    91     int addInertiaLoadToUnbalance(
const Vector &accel);
    93     const Vector &getResistingForce();
    99     void Print(std::ostream &s, 
int flag = 0);    
   102     int getResponse(
int responseID, 
Information &eleInformation);
 int commitState()
Consuma el estado of the element. 
Definition: SingleFPSimple3d.cpp:107
 
Domain (mesh and boundary conditions) of the finite element model. 
Definition: Domain.h:98
 
int update()
Actualiza el estado of the element. 
Definition: SingleFPSimple3d.cpp:152
 
Base class for loads over elements. 
Definition: ElementalLoad.h:73
 
const Matrix & getMass()
Returns the mass matrix. 
Definition: SingleFPSimple3d.cpp:329
 
const Vector & getResistingForceIncInertia()
Returns the action of the element over its attached nodes. Computes damping matrix. 
Definition: SingleFPSimple3d.cpp:419
 
void setDomain(Domain *theDomain)
Sets the domain for the element. 
Definition: SingleFPSimple3d.cpp:77
 
Definition: FrictionModel.h:71
 
void Print(std::ostream &s, int flag=0)
Imprime el objeto. 
Definition: SingleFPSimple3d.cpp:489
 
FrictionModel * theFrnMdl
pointer to friction model 
Definition: ElemFriccionBase.h:45
 
Communication parameters between processes. 
Definition: CommParameters.h:65
 
Definition: SingleFPSimple3d.h:47
 
================================================================================ 
Definition: ContinuaReprComponent.h:34
 
Definition: ElemFriccionBase.h:42
 
Definition: Response.h:71