25 #ifndef FlatSliderSimple3d_h 26 #define FlatSliderSimple3d_h 37 #include "ElemFriccionBase.h" 38 #include "utility/matrix/Vector.h" 39 #include "utility/matrix/Matrix.h" 44 class UniaxialMaterial;
68 FlatSliderSimple3d(
int tag,
int Nd1,
int Nd2,
const FrictionModel &
theFrnMdl,
double uy,
const std::vector<UniaxialMaterial *> &theMaterials,
const Vector &y=
Vector(),
const Vector &x=
Vector(),
const double &mass= 0.0,
const int &maxIter = 20,
const double &tol= 1E-8);
77 int revertToLastCommit();
82 const Matrix &getTangentStiff();
83 const Matrix &getInitialStiff();
87 int addInertiaLoadToUnbalance(
const Vector &accel);
89 const Vector &getResistingForce();
95 void Print(std::ostream &s,
int flag = 0);
98 int getResponse(
int responseID,
Information &eleInformation);
void Print(std::ostream &s, int flag=0)
Imprime el objeto.
Definition: FlatSliderSimple3d.cpp:478
const Vector & getResistingForceIncInertia()
Returns the action of the element over its attached nodes. Computes damping matrix.
Definition: FlatSliderSimple3d.cpp:409
int update()
Actualiza el estado of the element.
Definition: FlatSliderSimple3d.cpp:152
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:98
const Matrix & getMass()
Returns the mass matrix.
Definition: FlatSliderSimple3d.cpp:319
Definition: FlatSliderSimple3d.h:47
Base class for loads over elements.
Definition: ElementalLoad.h:73
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: FlatSliderSimple3d.cpp:79
Definition: FrictionModel.h:71
FrictionModel * theFrnMdl
pointer to friction model
Definition: ElemFriccionBase.h:45
Communication parameters between processes.
Definition: CommParameters.h:65
================================================================================
Definition: ContinuaReprComponent.h:34
Definition: ElemFriccionBase.h:42
Definition: Response.h:71
int commitState()
Consuma el estado of the element.
Definition: FlatSliderSimple3d.cpp:106