51 #ifndef FlatSliderSimple2d_h 52 #define FlatSliderSimple2d_h 63 #include "ElemFriccionBase.h" 64 #include "utility/matrix/Vector.h" 65 #include "utility/matrix/Matrix.h" 70 class UniaxialMaterial;
92 const std::vector<UniaxialMaterial *> &theMaterials,
94 double mass = 0.0,
int maxIter = 20,
double tol = 1E-8);
98 const ID &getExternalNodes()
const;
104 int revertToLastCommit();
109 const Matrix &getTangentStiff();
110 const Matrix &getInitialStiff();
114 int addInertiaLoadToUnbalance(
const Vector &accel);
116 const Vector &getResistingForce();
122 int displaySelf(Renderer &theViewer,
int displayMode,
float fact);
123 void Print(std::ostream &s,
int flag = 0);
126 int getResponse(
int responseID,
Information &eleInformation);
Domain (mesh and boundary conditions) of the finite element model.
Definition: Domain.h:98
const Matrix & getMass()
Returns the mass matrix.
Definition: FlatSliderSimple2d.cpp:292
Base class for loads over elements.
Definition: ElementalLoad.h:73
void Print(std::ostream &s, int flag=0)
Imprime el objeto.
Definition: FlatSliderSimple2d.cpp:443
int commitState()
Consuma el estado of the element.
Definition: FlatSliderSimple2d.cpp:107
Definition: FrictionModel.h:71
void setDomain(Domain *theDomain)
Sets the domain for the element.
Definition: FlatSliderSimple2d.cpp:80
const Vector & getResistingForceIncInertia()
Returns the action of the element over its attached nodes. Computes damping matrix.
Definition: FlatSliderSimple2d.cpp:374
FrictionModel * theFrnMdl
pointer to friction model
Definition: ElemFriccionBase.h:45
Communication parameters between processes.
Definition: CommParameters.h:65
int update()
Actualiza el estado of the element.
Definition: FlatSliderSimple2d.cpp:153
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Definition: ContinuaReprComponent.h:34
Definition: ElemFriccionBase.h:42
Definition: Response.h:71
Definition: FlatSliderSimple2d.h:73