52 #ifndef EarthquakePattern_h 53 #define EarthquakePattern_h 63 #include "EQBasePattern.h" 86 void alloc(
const size_t &);
104 virtual void Print(std::ostream &s,
int flag =0);
107 virtual void applyLoadSensitivity(
double pseudoTime = 0.0);
108 virtual int setParameter(
const std::vector<std::string> &argv,
Parameter ¶m);
109 virtual int updateParameter(
int parameterID,
Information &info);
110 virtual int activateParameter(
int parameterID);
Earthquake load pattern.
Definition: EarthquakePattern.h:72
int sendData(CommParameters &)
Send object members through the channel being passed as parameter.
Definition: EarthquakePattern.cpp:224
virtual void applyLoad(double time)
Apply the load for pseudo-time being passed as parameter.
Definition: EarthquakePattern.cpp:123
Earthquake load pattern.
Definition: EQBasePattern.h:42
virtual int sendSelf(CommParameters &)=0
Sends object through the channel being passed as parameter.
virtual bool addNodalLoad(NodalLoad *)
Adds the nodal load being passed as parameter.
Definition: EarthquakePattern.cpp:211
virtual void Print(std::ostream &s, int flag=0)
Prints load pattern information.
Definition: EarthquakePattern.cpp:244
Base class for loads over elements.
Definition: ElementalLoad.h:73
virtual bool addSFreedom_Constraint(SFreedom_Constraint *)
Adds the constraint being passed as parameter.
Definition: EarthquakePattern.cpp:205
virtual bool addElementalLoad(ElementalLoad *)
Adds the element load being passed as parameter.
Definition: EarthquakePattern.cpp:217
int recvData(const CommParameters &)
Receives object members through the channel being passed as parameter.
Definition: EarthquakePattern.cpp:234
Definition: Parameter.h:65
virtual int recvSelf(const CommParameters &)=0
Receives object through the channel being passed as parameter.
Base class for ground motions.
Definition: GroundMotion.h:83
Single freedom constraint.
Definition: SFreedom_Constraint.h:79
Communication parameters between processes.
Definition: CommParameters.h:65
Load over a node.
Definition: NodalLoad.h:76
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Definition: ContinuaReprComponent.h:34